Edward Jiao
301242859
In recent years, Japanese media has received a considerable amount of increase in popularity in the western world. With art forms ranging between music, animation, video games and graphic novels, it is clear that the popularity of entertainment originating from Japan is becoming an ever-growing industry with increasing influence among its consumers in North America. Among these mediums, manga (Japanese-made comics) contains a quickly expanding audience in the west; interestingly enough however, the same can not quite be said for the popularity of American-style comic books in Japan. This is an important issue to understand, as the reasons for the lack of mainstream success of American comic book characters and franchises may be heavily influenced by the difference between Japanese and American culture. As such, this paper will attempt to analyze and indicate fundamental differences between the presentation of manga and comic books through a number of concepts.
301242859
In recent years, Japanese media has received a considerable amount of increase in popularity in the western world. With art forms ranging between music, animation, video games and graphic novels, it is clear that the popularity of entertainment originating from Japan is becoming an ever-growing industry with increasing influence among its consumers in North America. Among these mediums, manga (Japanese-made comics) contains a quickly expanding audience in the west; interestingly enough however, the same can not quite be said for the popularity of American-style comic books in Japan. This is an important issue to understand, as the reasons for the lack of mainstream success of American comic book characters and franchises may be heavily influenced by the difference between Japanese and American culture. As such, this paper will attempt to analyze and indicate fundamental differences between the presentation of manga and comic books through a number of concepts.
The differences in the ways comics
are presented and treated between the American and Japanese cultures is an
interesting one; a major difference is that while major American comic book
publishers tend to favour a single universe where many of their series can
overlap (some better known examples include Marvel Comic’s “Avengers” series
and DC Comic’s “Justice League” series), much of the publishing within the realm
of manga tend to contain universes independent of other stories. What this
means is that much of the story or backstory content in American comics may
actually come from a compilation of many different story arcs that may not even
relate directly relate to one another, in contrast to a manga series which
would need to set up its exposition from a blank slate. This is important to
consider, because this affects the method of storytelling commonly used in
these two different cultures, which may bring a closer understanding to why
American comics have trouble gaining exposure in a society where manga is so
universally accepted. Indeed, the concept of culture is a crucial factor in the
growing success of manga in the west and the staling sales of American comics
in the east. It is important to remember, however, that the concept of
differing cultures is not an idea independent of all the other ones that will
be discussed; instead, it serves as a “hub” where concepts discussed later will
fall into.
Both Japanese and American comic book
series commonly feature detailed and elaborate stories for its characters.
However, as previously mentioned, the Japanese handle this differently from the
Americans. Manga does not usually base its universe on a single one that can
cross over multiple different franchises; each world created is unique and
stands on its own. This ultimately affects how the concept of the hero is
handled. As manga effectively creates an entirely new universe for each new series,
much more time is needed to properly develop the environment and the
characters. There is no material that the audience can be expected to know
beforehand. Naturally, this would mean that the story itself would be more
character-driven; there often is the need to include a hero’s origin story,
which means that the main character(s) would be dynamically changing through
the course of the narrative. In contrast, understanding of a character’s
backstory (sometimes even a character from a different series) is more or less
expected; comic books, partly due to their shorter length, do not spend time
setting up character-related exposition as much. Instead, the story focuses on
the events more than the character; the expectation is for a comic book hero is
to exercise their abilities in order to overcome a hardship. On the other hand,
a main character in a manga series often spends their journey in the “initiation”
phase, where they have yet to actually overcome the obstacles for them to
become heroes at all. Indeed, this naturally makes manga more accessible to the
general consumer, whereas a comic book would have a certain “learning curve”
for a new reader. Additionally, manga, by nature, is designed to have a wider
target audience than comic books are. While comic books can generally be
considered to belong in its own subculture, manga, by contrast, is mainstream (Woods,
2010, p.73).
When considering the personality
traits and morals of hero characters, the actions chosen in similar situations
can often differ. For example, when presented with a situation where an
individual and a larger group are both in danger, a hero is confronted with a
choice to attempt to save one of the two parties, or both; not all heroes will
choose the same option. Such is the concept of value injected into the
storytelling. It should be no surprise that two separate cultures would present
different values on its creative work. Indeed, there does appear to be a
difference in the type of heroes each culture prefers. Japanese manga,
animation and video games prominently feature characters resembling that of a
classical hero; optimistic, just and kind. The main characters from popular American
titles, however, tend to bear resemblance closer to that of an antihero; that
is, the exclusion of a heroic trait (such as compassion) to an otherwise
classic hero. When considering the most popular characters in American comics,
the “flawed” hero archetype does seem to have substantial popularity, with
characters such as Iron Man, Deadpool and Batman. Certainly, while the classic
hero may have been more favoured traditionally, many of the popular characters
now deviate from that archetype. The “pure” values of the classic hero are
becoming corrupted; the protagonist does not necessarily appear just in all
situations anymore. The situation is different in Japan, however, where the
antihero-like character is generally, at best, a supporting character to the
main hero. The idea that the protagonist is a righteous character appears to be
seen more favourably than the darker, grittier antihero counterparts. This is
important to consider; the type of character and stories the American audience
typically enjoys may very well be uninteresting for readers in Japan.
Something not considered as often
when discussing the differences between Japanese and American comics is the concept
of text. In English, one is generally limited to the alphabet to spell words.
However, Japanese includes the following three writing systems: Hiragana,
Katakana and Kanji (Daniels, 1996, p.209). What this allows are more creative
possibilities when working with the text. For instance, when trying to convey
sound effects, an artist has the opportunity to artistically stylize the word
that spells out a particular sound effect. For example, an artist may draw
cracks on the letters that spell out “crack”. Writing in Japanese, predictably,
contains similar techniques. However, because of the multiple writing systems
that are integrated into their language, a new choice is given to the artist.
Depending on the circumstances, using one type of writing over another may
carry special meaning that can further immerse the reader. Manga creator Hikawa
Kyoko uses a technique akin to this in “Kanata Kara” (Woods, 2010, p.151). Kyoko’s
use of a combination of Katakana and Kanji creates a symbolic representation of
evil and its manipulative nature.
At first glance, this may potentially
appear as a non-issue to American comic books, since they enjoy immense
popularity in the United States despite the English language supporting only
one writing system. However, it is necessary to remember that the presence of
multiple ways of writing is within the cultural norm for Japan; in order to
create a successful franchise to appeal to Japanese readers, it becomes
essential that the potential of the writing aspect of their culture is realized
and satisfied. Simply adopting an American method strictly based on its success
in another culture will not guarantee the same reception from a different
demographic.
It is clear that the utilization and
presentation of text within the art of comic books or manga is an important
aspect for the reader; however, this falls into something broader; the concept
of aesthetics. Moving beyond text itself, it is a comic’s art style that is
immediately identifiable and attributable to the culture from which it comes
from. There are obvious trends reflected in the presentation from either
culture; many American comics tend to favour more realistic portrayals and
interpretations of its world and characters when compared to manga. In fact, it
can be argued that a staple of manga are the specific ways characters are drawn.
Typically, characters are shown to be drawn with larger than normal eyes and
sometimes exaggerated expressions. Additionally, super deformity is also common
in Japanese manga, where a character’s proportions are largely skewed for an
endearing or comedic affect (Shen, 2012, p.2067) (this is also known as “chibi”).
It would be safe to assume that readers would generally react to the distinct styling
of comics from Japan and the United States differently. Indeed, the greater
success that manga experiences in America when compared to comic books in Japan
may be in part due to the art style. Certainly, it may be difficult to draw
objective conclusions from something that relies so much on the audience’s
subjective experience. However, that does not mean that art style should be
ignored when attempting to create a new character for Japanese audiences. It is
critical to gauge the reaction the Japanese audience have towards the grittier
and more realistic art direction that so many American comic books have,
especially when one considers that trends in not only manga, but animation and
video games too, seem to indicate that the Japanese demographic would favour
the opposite.
It is important to consider the
multiple differences between Japanese and American culture before attempting to
create a character for the Japanese audience. As previously discussed, there
are many potential factors pertaining to American comic books that may affect
the interest level of a comic’s target audience in Japan. There are many
cultural discrepancies between the two nations; differing perspectives on how a
hero should be and how text and art is delivered can largely affect the
potential success of an American-made franchise in Japan, despite comics being
so accepted, accessible and mainstream there. It is important to conform to
Japanese culture for minimal risk.
References
Woods,
T. (2010). Manga an anthology of global and cultural perspectives.
New York: Continuum.
Daniels, P. (1996). The world's writing systems. New
York: Oxford University Press.
Shen, L., Luo, S., Huang, C., & Chen, B. (2012). San wei
jiao se mo xing zhi SD feng ge zhuan huan ji shu = Super-deformed stylizing 3D
character models. In Computer Graphics Forum (Vol. 31, p. 2067–2075).
Blackwell Publishing.